Robot Assets#
Browse simulation-ready robots by form factor and manufacturer.
NVIDIA Isaac Sim supports wheeled, holonomic, quadruped, humanoid, manipulator, mobile manipulator,
simple reference, and aerial robots. Find them in the Content Browser under Isaac Sim/Robots.
Robot families#
Differential-drive and other wheeled mobile robots grouped by manufacturer.
Robot arms, hands, and grippers grouped by manufacturer.
Humanoid robots grouped by manufacturer and available variant.
Four-legged robots grouped by manufacturer and available variant.
Omnidirectional mobile robots and their available variants.
Aerial robots and drones grouped by manufacturer.
Simplified reference robots included with Isaac Sim.
Mobile platforms with integrated manipulators.
Multiphysics Robots#
A growing subset of the robot assets has also been transformed into multiphysics-ready variants that live in a parallel Isaac Sim/Robots_Multiphysics folder, mirroring the directory layout of Isaac Sim/Robots. These transformed assets follow the Asset Structure guidelines and contain only neutral physics primitives, so they can be loaded by the Newton physics backend without PhysX-specific schema contamination.
For each robot in the catalog that has been transformed, a Multiphysics USD Path is listed alongside the original USD Path (relative to the Isaac Sim/Robots_Multiphysics folder). A listed path means a transformed asset exists; it does not by itself mean the asset is ready for every workflow. Entries marked with
have been verified to behave like the original robot; unmarked entries are still undergoing validation and may exhibit issues.
Users are encouraged to start migrating their workflows to the multiphysics assets. Once conversion and validation is complete across the full catalog, the multiphysics variants will replace the original assets in a future release.
Monitor asset loading#
The Omniverse Activity UI shows progress while robot assets load.
Enable the omni.activity.ui extension in Window > Extensions, or launch Isaac Sim
with --enable omni.activity.ui. Before loading an asset, open
Window > Utilities > Activity Progress to monitor its dependencies.