Formats#
The standard formats used in Omniverse is USD for scenes and MDL for materials. Most users will need to convert their content to be usable in Omniverse if coming from external applications. Luckily, Omniverse offers several ways to manage such content.
Asset Converter#
Apps in Omniverse are loaded with the Asset Converter extension. With it, users can convert models into USD using the Asset Converter service. Below is a list of formats it can convert to USD.
Format |
Name |
Description |
---|---|---|
|
Autodesk FBX Interchange File |
Common 3D model saved in the Autodesk Filmbox format |
|
Object File Format |
Common 3D Model format |
|
GL Transmission Format File |
Common 3D Scene Description |
Materials#
NVIDIA has developed a custom schema in USD to represent material assignments and specify material parameters. In Omniverse, these specialized USD’s get an extension change to .MDL
signifying that it is represented in NVIDIA’s open-source MDL (Material Definition Language).