Formats#

The standard formats used in Omniverse is USD for scenes and MDL for materials. Most users will need to convert their content to be usable in Omniverse if coming from external applications. Luckily, Omniverse offers several ways to manage such content.

Asset Converter#

Apps in Omniverse are loaded with the Asset Converter extension. With it, users can convert models into USD using the Asset Converter service. Below is a list of formats it can convert to USD.

Format

Name

Description

.fbx

Autodesk FBX Interchange File

Common 3D model saved in the Autodesk Filmbox format

.obj

Object File Format

Common 3D Model format

.gltf

GL Transmission Format File

Common 3D Scene Description

Materials#

NVIDIA has developed a custom schema in USD to represent material assignments and specify material parameters. In Omniverse, these specialized USD’s get an extension change to .MDL signifying that it is represented in NVIDIA’s open-source MDL (Material Definition Language).