User Interface Reference#

NVIDIA Omniverse™ Isaac Sim is built on NVIDIA Omniverse platform, so it shares the same UI elements as many Omniverse apps.

Opening Page#

Here’s a summary of the Isaac Sim frequently mentioned elements on the opening page. For more detailed view of all the elements on the page, go to Omniverse User Interface.

../_images/isim_4.5_base_ref_gui_opening_screen.png

Ref #

Option

Result

1

Menu Bar

Isaac Sim Menu Bar

2

Viewport

The primary way of viewing assets. See Viewport for more details.

3

Main Toolbar

Tool Bar for manipulating the assets and start/stop simulation buttons are located.

4

Browsers

The default location for asset and example browsers.

5

Stage

The Stage window allows you to see all the assets in your current USD Scene. See the Stage docs for more details.

6

Property Panel

The window that displays the details of selected prim. See Property Window for more details.

Tool Bar#

../_images/isim_4.5_base_ref_gui_kit_reference-guide_toolbar_vertical.png

Icon

Menu Item

Action

tb_sel_mod / tb_sel_prim

Selection Modes

Allows user to pick select and object in the viewport.
This is also the default viewport mouse behavior.

tb_mv_glob / tb_mv_local

Move (Global / Local)

Instantiates a user widget that allows user to move a
selected object or group of objects

tb_rot_glob

Rotate (Global / Local)

Instantiates a user widget that allows user to rotate
a selected object or group of objects

tb_scl

Scale

Instantiates a user widget that allows user to scale a
selected object or group of objects

tb_snap

Snap (enable/disable)

Sets snapping to specified increments or surface snap.

tb_anim_trans

Select Mode

Toggles transform widgets between local and global
translation modes

tb_anim_trans

  • Play

Start an animation

tb_anim_trans

  • Stop

Stop an animation

Note

Tools with a small triangle below their icon denotes additional options are available by right clicking the icon.

Tabs#

The Layout of the windows can be rearranged by moving the tabbed windows around, and docking them to different locations.

../_images/isim_4.5_base_ref_gui_kit_reference-guide_elements_v1a.png
  1. Panel Being Dragged (See Note Below)

  2. Panels Original location

  3. Acceptable Docking Locations

Note

A tab can be “torn-off” and moved to another panel or window by click-hold-drag on the tabs title-bar and dragging it to another location or UI pane.

OS Tabs#

Certain tabs in the interface can be detached from the main window which can be useful on multiple monitors and wide aspect ratio monitors.

To Detach a Tabbed panel follow the below procedure.

  1. Right Click on a Tab to invoke the Move to New OS Window option

    ../_images/isim_4.5_base_ref_gui_create_tabs_right-click.png
  2. Left Click Select Move to OS Window action.

    ../_images/isim_4.5_base_ref_gui_create_tabs_open-os-window.png
  3. Position the window wherever you wish by Left-Click + Dragging.

    ../_images/isim_4.5_base_ref_gui_create_tabs_open-os-window.png

Grab Handles#

Grab handles are found in all Omniverse Apps and allow the user to resize panels.

../_images/isim_4.5_base_ref_gui_kit_reference-guide_grab-handle.png
  1. Grab Handle

They are “invisible” UI Element dividers that, when rolled over, will illuminate and can be click-dragged. This allows for UI customization especially helpful in managing window content.

Note

Sliding is restricted to horizontal or vertical only.