[isaacsim.sensors.physics] Isaac Sim Physics Sensor Simulation#
Version: 0.3.5
Isaac Sim Physics Sensor Simulation extension provides APIs for physics-based sensors, including Contact Sensor, Effort Sensor, & IMU Sensor.
Enable Extension#
The extension can be enabled (if not already) in one of the following ways:
Define the next entry as an application argument from a terminal.
APP_SCRIPT.(sh|bat) --enable isaacsim.sensors.physics
Define the next entry under [dependencies]
in an experience (.kit
) file or an extension configuration (extension.toml
) file.
[dependencies]
"isaacsim.sensors.physics" = {}
Open the Window > Extensions menu in a running application instance and search for isaacsim.sensors.physics
.
Then, toggle the enable control button if it is not already active.
API#
Python API#
Commands
Sensors
Commands#
- class IsaacSensorCreatePrim(*args: Any, **kwargs: Any)#
Bases:
Command
- class IsaacSensorCreateContactSensor(*args: Any, **kwargs: Any)#
Bases:
Command
- class IsaacSensorCreateImuSensor(*args: Any, **kwargs: Any)#
Bases:
Command
Sensors#
- class ContactSensor(
- prim_path: str,
- name: str | None = 'contact_sensor',
- frequency: int | None = None,
- dt: float | None = None,
- translation: ndarray | None = None,
- position: ndarray | None = None,
- min_threshold: float | None = None,
- max_threshold: float | None = None,
- radius: float | None = None,
Bases:
BaseSensor
- initialize(physics_sim_view=None) None #
Create a physics simulation view if not passed and using PhysX tensor API
Note
If the prim has been added to the world scene (e.g.,
world.scene.add(prim)
), it will be automatically initialized when the world is reset (e.g.,world.reset()
).- Parameters:
physics_sim_view (omni.physics.tensors.SimulationView, optional) – current physics simulation view. Defaults to None.
Example:
>>> prim.initialize()
- get_current_frame() None #
- add_raw_contact_data_to_frame() None #
- remove_raw_contact_data_from_frame() None #
- resume() None #
- pause() None #
- is_paused() bool #
- set_frequency(value: float) None #
- get_frequency() int #
- get_dt() float #
- set_dt(value: float) None #
- get_radius() float #
- set_radius(value: float) None #
- get_min_threshold() float #
- set_min_threshold(value: float) None #
- get_max_threshold() float #
- apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
Apply visual material to the held prim and optionally its descendants.
- Parameters:
visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass.
weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False.
Example:
>>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material)
- get_applied_visual_material() VisualMaterial #
Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass.
- Returns:
the current applied visual material if its type is currently supported.
- Return type:
Example:
>>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0>
- get_default_state() XFormPrimState #
Get the default prim states (spatial position and orientation).
- Returns:
an object that contains the default state of the prim (position and orientation)
- Return type:
Example:
>>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.]
- get_local_pose() Tuple[ndarray, ndarray] #
Get prim’s pose with respect to the local frame (the prim’s parent frame)
- Returns:
first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame
- Return type:
Tuple[np.ndarray, np.ndarray]
Example:
>>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.]
- get_local_scale() ndarray #
Get prim’s scale with respect to the local frame (the parent’s frame)
- Returns:
scale applied to the prim’s dimensions in the local frame. shape is (3, ).
- Return type:
np.ndarray
Example:
>>> prim.get_local_scale() [1. 1. 1.]
- get_visibility() bool #
- Returns:
true if the prim is visible in stage. false otherwise.
- Return type:
bool
Example:
>>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True
- get_world_pose() Tuple[ndarray, ndarray] #
Get prim’s pose with respect to the world’s frame
- Returns:
first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame
- Return type:
Tuple[np.ndarray, np.ndarray]
Example:
>>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.]
- get_world_scale() ndarray #
Get prim’s scale with respect to the world’s frame
- Returns:
scale applied to the prim’s dimensions in the world frame. shape is (3, ).
- Return type:
np.ndarray
Example:
>>> prim.get_world_scale() [1. 1. 1.]
- is_valid() bool #
Check if the prim path has a valid USD Prim at it
- Returns:
True is the current prim path corresponds to a valid prim in stage. False otherwise.
- Return type:
bool
Example:
>>> # given an existing and valid prim >>> prims.is_valid() True
- is_visual_material_applied() bool #
Check if there is a visual material applied
- Returns:
True if there is a visual material applied. False otherwise.
- Return type:
bool
Example:
>>> # given a visual material applied >>> prim.is_visual_material_applied() True
- property name: str | None#
Returns: str: name given to the prim when instantiating it. Otherwise None.
- property non_root_articulation_link: bool#
Used to query if the prim is a non root articulation link
- Returns:
True if the prim itself is a non root link
- Return type:
bool
Example:
>>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False
- post_reset() None #
Reset the prim to its default state (position and orientation).
Note
For an articulation, in addition to configuring the root prim’s default position and spatial orientation (defined via the
set_default_state
method), the joint’s positions, velocities, and efforts (defined via theset_joints_default_state
method) are imposedExample:
>>> prim.post_reset()
- property prim: pxr.Usd.Prim#
Returns: Usd.Prim: USD Prim object that this object holds.
- property prim_path: str#
Returns: str: prim path in the stage
- set_default_state(
- position: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Set the default state of the prim (position and orientation), that will be used after each reset.
- Parameters:
position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Example:
>>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset()
- set_local_pose(
- translation: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Set prim’s pose with respect to the local frame (the prim’s parent frame).
Warning
This method will change (teleport) the prim pose immediately to the indicated value
- Parameters:
translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Hint
This method belongs to the methods used to set the prim state
Example:
>>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.]))
- set_local_scale(
- scale: Sequence[float] | None,
Set prim’s scale with respect to the local frame (the prim’s parent frame).
- Parameters:
scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged.
Example:
>>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1]))
- set_max_threshold(value: float) None #
- set_visibility(visible: bool) None #
Set the visibility of the prim in stage
- Parameters:
visible (bool) – flag to set the visibility of the usd prim in stage.
Example:
>>> # make prim not visible in the stage >>> prim.set_visibility(visible=False)
- set_world_pose(
- position: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Ses prim’s pose with respect to the world’s frame
Warning
This method will change (teleport) the prim pose immediately to the indicated value
- Parameters:
position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Hint
This method belongs to the methods used to set the prim state
Example:
>>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.]))
- class EsSensorReading(
- is_valid: bool = False,
- time: float = 0,
- value: float = 0,
Bases:
object
- class EffortSensor(
- prim_path: str,
- sensor_period: float = -1,
- use_latest_data: bool = False,
- enabled: bool = True,
Bases:
SingleArticulation
- initialize_callbacks() None #
- lerp(start: float, end: float, time: float) float #
- get_sensor_reading(
- interpolation_function=None,
- use_latest_data=False,
- update_dof_name(dof_name: str) None #
- change_buffer_size(new_buffer_size: int) None #
- apply_action(
- control_actions: ArticulationAction,
Apply joint positions, velocities and/or efforts to control an articulation
- Parameters:
control_actions (ArticulationAction) – actions to be applied for next physics step.
indices (Optional[Union[list, np.ndarray]], optional) – degree of freedom indices to apply actions to. Defaults to all degrees of freedom.
Hint
High stiffness makes the joints snap faster and harder to the desired target, and higher damping smoothes but also slows down the joint’s movement to target
For position control, set relatively high stiffness and low damping (to reduce vibrations)
For velocity control, stiffness must be set to zero with a non-zero damping
For effort control, stiffness and damping must be set to zero
Example:
>>> from isaacsim.core.utils.types import ArticulationAction >>> >>> # move all the robot joints to the indicated position >>> action = ArticulationAction(joint_positions=np.array([0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04])) >>> prim.apply_action(action) >>> >>> # close the robot fingers: panda_finger_joint1 (7) and panda_finger_joint2 (8) to 0.0 >>> action = ArticulationAction(joint_positions=np.array([0.0, 0.0]), joint_indices=np.array([7, 8])) >>> prim.apply_action(action)
- apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
Apply visual material to the held prim and optionally its descendants.
- Parameters:
visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass.
weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False.
Example:
>>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material)
- disable_gravity() None #
Keep gravity from affecting the robot
Example:
>>> prim.disable_gravity()
- property dof_names: List[str]#
List of prim names for each DOF.
- Returns:
prim names
- Return type:
list(string)
Example:
>>> prim.dof_names ['panda_joint1', 'panda_joint2', 'panda_joint3', 'panda_joint4', 'panda_joint5', 'panda_joint6', 'panda_joint7', 'panda_finger_joint1', 'panda_finger_joint2']
- property dof_properties: ndarray#
Articulation DOF properties
# Index
Property name
Description
0
type
DOF type: invalid/unknown/uninitialized (0), rotation (1), translation (2)
1
hasLimits
Whether the DOF has limits
2
lower
Lower DOF limit (in radians or meters)
3
upper
Upper DOF limit (in radians or meters)
4
driveMode
Drive mode for the DOF: force (1), acceleration (2)
5
maxVelocity
Maximum DOF velocity. In radians/s, or stage_units/s
6
maxEffort
Maximum DOF effort. In N or N*stage_units
7
stiffness
DOF stiffness
8
damping
DOF damping
- Returns:
named NumPy array of shape (num_dof, 9)
- Return type:
np.ndarray
Example:
>>> # get properties for all DOFs >>> prim.dof_properties [(1, True, -2.8973, 2.8973, 1, 1.0000000e+01, 5220., 60000., 3000.) (1, True, -1.7628, 1.7628, 1, 1.0000000e+01, 5220., 60000., 3000.) (1, True, -2.8973, 2.8973, 1, 5.9390470e+36, 5220., 60000., 3000.) (1, True, -3.0718, -0.0698, 1, 5.9390470e+36, 5220., 60000., 3000.) (1, True, -2.8973, 2.8973, 1, 5.9390470e+36, 720., 25000., 3000.) (1, True, -0.0175, 3.7525, 1, 5.9390470e+36, 720., 15000., 3000.) (1, True, -2.8973, 2.8973, 1, 1.0000000e+01, 720., 5000., 3000.) (2, True, 0. , 0.04 , 1, 3.4028235e+38, 720., 6000., 1000.) (2, True, 0. , 0.04 , 1, 3.4028235e+38, 720., 6000., 1000.)] >>> >>> # property names >>> prim.dof_properties.dtype.names ('type', 'hasLimits', 'lower', 'upper', 'driveMode', 'maxVelocity', 'maxEffort', 'stiffness', 'damping') >>> >>> # get DOF upper limits >>> prim.dof_properties["upper"] [ 2.8973 1.7628 2.8973 -0.0698 2.8973 3.7525 2.8973 0.04 0.04 ] >>> >>> # get the last DOF (panda_finger_joint2) upper limit >>> prim.dof_properties["upper"][8] # or prim.dof_properties[8][3] 0.04
- enable_gravity() None #
Gravity will affect the robot
Example:
>>> prim.enable_gravity()
- get_angular_velocity() ndarray #
Get the angular velocity of the root articulation prim
- Returns:
3D angular velocity vector. Shape (3,)
- Return type:
np.ndarray
Example:
>>> prim.get_angular_velocity() [0. 0. 0.]
- get_applied_action() ArticulationAction #
Get the last applied action
- Returns:
last applied action. Note: a dictionary is used as the object’s string representation
- Return type:
Example:
>>> # last applied action: joint_positions -> [0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04] >>> prim.get_applied_action() {'joint_positions': [0.0, -1.0, 0.0, -2.200000047683716, 0.0, 2.4000000953674316, 0.800000011920929, 0.03999999910593033, 0.03999999910593033], 'joint_velocities': [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 'joint_efforts': [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]}
- get_applied_joint_efforts(
- joint_indices: List | ndarray | None = None,
Get the efforts applied to the joints set by the
set_joint_efforts
method- Parameters:
joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints)
- Raises:
Exception – If the handlers are not initialized
- Returns:
all or selected articulation joint applied efforts
- Return type:
np.ndarray
Example:
>>> # get all applied joint efforts >>> prim.get_applied_joint_efforts() [ 0. 0. 0. 0. 0. 0. 0. 0. 0.] >>> >>> # get finger applied efforts: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_applied_joint_efforts(joint_indices=np.array([7, 8])) [0. 0.]
- get_applied_visual_material() VisualMaterial #
Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass.
- Returns:
the current applied visual material if its type is currently supported.
- Return type:
Example:
>>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0>
- get_articulation_body_count() int #
Get the number of bodies (links) that make up the articulation
- Returns:
amount of bodies
- Return type:
int
Example:
>>> prim.get_articulation_body_count() 12
- get_articulation_controller() ArticulationController #
Get the articulation controller
Note
If no
articulation_controller
was passed during class instantiation, a default controller of typeArticulationController
(a Proportional-Derivative controller that can apply position targets, velocity targets and efforts) will be used- Returns:
articulation controller
- Return type:
Example:
>>> prim.get_articulation_controller() <isaacsim.core.api.controllers.articulation_controller.ArticulationController object at 0x7f04a0060190>
- get_default_state() XFormPrimState #
Get the default prim states (spatial position and orientation).
- Returns:
an object that contains the default state of the prim (position and orientation)
- Return type:
Example:
>>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.]
- get_dof_index(dof_name: str) int #
Get a DOF index given its name
- Parameters:
dof_name (str) – name of the DOF
- Returns:
DOF index
- Return type:
int
Example:
>>> prim.get_dof_index("panda_finger_joint2") 8
- get_enabled_self_collisions() int #
Get the enable self collisions flag (
physxArticulation:enabledSelfCollisions
)- Returns:
self collisions flag (boolean interpreted as int)
- Return type:
int
Example:
>>> prim.get_enabled_self_collisions() 0
- get_joint_positions(
- joint_indices: List | ndarray | None = None,
Get the articulation joint positions
- Parameters:
joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints)
- Returns:
all or selected articulation joint positions
- Return type:
np.ndarray
Example:
>>> # get all joint positions >>> prim.get_joint_positions() [ 1.1999920e-02 -5.6962633e-01 1.3480479e-08 -2.8105433e+00 6.8284894e-06 3.0301569e+00 7.3234749e-01 3.9912373e-02 3.9999999e-02] >>> >>> # get finger positions: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_joint_positions(joint_indices=np.array([7, 8])) [0.03991237 3.9999999e-02]
- get_joint_velocities(
- joint_indices: List | ndarray | None = None,
Get the articulation joint velocities
- Parameters:
joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints)
- Returns:
all or selected articulation joint velocities
- Return type:
np.ndarray
Example:
>>> # get all joint velocities >>> prim.get_joint_velocities() [ 1.91603772e-06 -7.67638255e-03 -2.19138826e-07 1.10636465e-02 -4.63412944e-05 3.48245539e-02 8.84692147e-02 5.40335372e-04 1.02849208e-05] >>> >>> # get finger velocities: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_joint_velocities(joint_indices=np.array([7, 8])) [5.4033537e-04 1.0284921e-05]
- get_joints_default_state() JointsState #
Get the default joint states (positions and velocities).
- Returns:
an object that contains the default joint positions and velocities
- Return type:
Example:
>>> state = prim.get_joints_default_state() >>> state <isaacsim.core.utils.types.JointsState object at 0x7f04a0061240> >>> >>> state.positions [ 0.012 -0.57000005 0. -2.81 0. 3.037 0.785398 0.04 0.04 ] >>> state.velocities [0. 0. 0. 0. 0. 0. 0. 0. 0.]
- get_joints_state() JointsState #
Get the current joint states (positions and velocities)
- Returns:
an object that contains the current joint positions and velocities
- Return type:
Example:
>>> state = prim.get_joints_state() >>> state <isaacsim.core.utils.types.JointsState object at 0x7f02f6df57b0> >>> >>> state.positions [ 1.1999920e-02 -5.6962633e-01 1.3480479e-08 -2.8105433e+00 6.8284894e-06 3.0301569e+00 7.3234749e-01 3.9912373e-02 3.9999999e-02] >>> state.velocities [ 1.91603772e-06 -7.67638255e-03 -2.19138826e-07 1.10636465e-02 -4.63412944e-05 245539e-02 8.84692147e-02 5.40335372e-04 1.02849208e-05]
- get_linear_velocity() ndarray #
Get the linear velocity of the root articulation prim
- Returns:
3D linear velocity vector. Shape (3,)
- Return type:
np.ndarray
Example:
>>> prim.get_linear_velocity() [0. 0. 0.]
- get_local_pose() Tuple[ndarray, ndarray] #
Get prim’s pose with respect to the local frame (the prim’s parent frame)
- Returns:
first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame
- Return type:
Tuple[np.ndarray, np.ndarray]
Example:
>>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.]
- get_local_scale() ndarray #
Get prim’s scale with respect to the local frame (the parent’s frame)
- Returns:
scale applied to the prim’s dimensions in the local frame. shape is (3, ).
- Return type:
np.ndarray
Example:
>>> prim.get_local_scale() [1. 1. 1.]
- get_measured_joint_efforts(
- joint_indices: List | ndarray | None = None,
Returns the efforts computed/measured by the physics solver of the joint forces in the DOF motion direction
- Parameters:
joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints)
- Raises:
Exception – If the handlers are not initialized
- Returns:
all or selected articulation joint measured efforts
- Return type:
np.ndarray
Example:
>>> # get all joint efforts >>> prim.get_measured_joint_efforts() [ 2.7897308e-06 -6.9083519e+00 -3.6398471e-06 1.9158335e+01 -4.3552645e-06 1.1866090e+00 -4.7079347e-06 3.2339853e-04 -3.2044132e-04] >>> >>> # get finger efforts: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_measured_joint_efforts(joint_indices=np.array([7, 8])) [ 0.0003234 -0.00032044]
- get_measured_joint_forces(
- joint_indices: List | ndarray | None = None,
Get the measured joint reaction forces and torques (link incoming joint forces and torques) to external loads
Note
Since the name->index map for joints has not been exposed yet, it is possible to access the joint names and their indices through the articulation metadata.
prim._articulation_view._metadata.joint_names # list of names prim._articulation_view._metadata.joint_indices # dict of name: index
To retrieve a specific row for the link incoming joint force/torque use
joint_index + 1
- Parameters:
joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints)
- Raises:
Exception – If the handlers are not initialized
- Returns:
measured joint forces and torques. Shape is (num_joint + 1, 6). Row index 0 is the incoming joint of the base link. For the last dimension the first 3 values are for forces and the last 3 for torques
- Return type:
np.ndarray
Example:
>>> # get all measured joint forces and torques >>> prim.get_measured_joint_forces() [[ 0.0000000e+00 0.0000000e+00 0.0000000e+00 0.0000000e+00 0.0000000e+00 0.0000000e+00] [ 1.4995076e+02 4.2574748e-06 5.6364370e-04 4.8701895e-05 -6.9072924e+00 3.1881387e-05] [-2.8971717e-05 -1.0677823e+02 -6.8384506e+01 -6.9072924e+00 -5.4927128e-05 6.1222494e-07] [ 8.7120995e+01 -4.3871860e-05 -5.5795174e+01 5.3687054e-05 -2.4538563e+01 1.3333466e-05] [ 5.3519474e-05 -4.8109909e+01 6.0709282e+01 1.9157074e+01 -5.9258469e-05 8.2744418e-07] [-3.1691040e+01 2.3313689e-04 3.9990173e+01 -5.8968733e-05 -1.1863431e+00 2.2335558e-05] [-1.0809851e-04 1.5340537e+01 -1.5458489e+01 1.1863426e+00 6.1094368e-05 -1.5940281e-05] [-7.5418940e+00 -5.0814648e+00 -5.6512990e+00 -5.6385466e-05 3.8859999e-01 -3.4943256e-01] [ 4.7421460e+00 -3.1945827e+00 3.5528181e+00 5.5852943e-05 8.4794536e-03 7.6405057e-03] [ 4.0760727e+00 2.1640673e-01 -4.0513167e+00 -5.9565349e-04 1.1407082e-02 2.1432268e-06] [ 5.1680198e-03 -9.7754575e-02 -9.7093947e-02 -8.4155556e-12 -1.2910691e-12 -1.9347857e-11] [-5.1910793e-03 9.7588278e-02 -9.7106412e-02 8.4155573e-12 1.2910637e-12 -1.9347855e-11]] >>> >>> # get measured joint force and torque for the fingers >>> metadata = prim._articulation_view._metadata >>> joint_indices = 1 + np.array([ ... metadata.joint_indices["panda_finger_joint1"], ... metadata.joint_indices["panda_finger_joint2"], ... ]) >>> joint_indices [10 11] >>> prim.get_measured_joint_forces(joint_indices) [[ 5.1680198e-03 -9.7754575e-02 -9.7093947e-02 -8.4155556e-12 -1.2910691e-12 -1.9347857e-11] [-5.1910793e-03 9.7588278e-02 -9.7106412e-02 8.4155573e-12 1.2910637e-12 -1.9347855e-11]]
- get_position_residual(
- report_max: bool | None = True,
Get physics solver position residuals for articulations. This is the residual across all joints that are part of articulations.
The solver residuals are computed according to impulse variation normalized by the effective mass.
- Parameters:
report_max (Optional[bool]) – whether to report max or RMS residual. Defaults to True, i.e. max criteria
- Returns:
solver position/velocity max/rms residual.
- Return type:
float
- get_sleep_threshold() float #
Get the threshold for articulations to enter a sleep state
Search for Articulations and Sleeping in PhysX docs for more details
- Returns:
sleep threshold
- Return type:
float
Example:
>>> prim.get_sleep_threshold() 0.005
- get_solver_position_iteration_count() int #
Get the solver (position) iteration count for the articulation
The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details.
- Returns:
position iteration count
- Return type:
int
Example:
>>> prim.get_solver_position_iteration_count() 32
- get_solver_velocity_iteration_count() int #
Get the solver (velocity) iteration count for the articulation
The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details.
- Returns:
velocity iteration count
- Return type:
int
Example:
>>> prim.get_solver_velocity_iteration_count() 32
- get_stabilization_threshold() float #
Get the mass-normalized kinetic energy below which the articulation may participate in stabilization
Search for Stabilization Threshold in PhysX docs for more details
- Returns:
stabilization threshold
- Return type:
float
Example:
>>> prim.get_stabilization_threshold() 0.0009999999
- get_velocity_residual(
- report_max: bool | None = True,
Get physics solver velocity residuals for articulations. This is the residual across all joints that are part of articulations.
The solver residuals are computed according to impulse variation normalized by the effective mass.
- Parameters:
report_max (Optional[bool]) – whether to report max or RMS residual. Defaults to True, i.e. max criteria
- Returns:
solver velocity max/rms residual.
- Return type:
float
- get_visibility() bool #
- Returns:
true if the prim is visible in stage. false otherwise.
- Return type:
bool
Example:
>>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True
- get_world_pose() Tuple[ndarray, ndarray] #
Get prim’s pose with respect to the world’s frame
- Returns:
first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame
- Return type:
Tuple[np.ndarray, np.ndarray]
Example:
>>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.]
- get_world_scale() ndarray #
Get prim’s scale with respect to the world’s frame
- Returns:
scale applied to the prim’s dimensions in the world frame. shape is (3, ).
- Return type:
np.ndarray
Example:
>>> prim.get_world_scale() [1. 1. 1.]
- get_world_velocity() ndarray #
Get the articulation root velocity
- Returns:
current velocity of the the root prim. Shape (3,).
- Return type:
np.ndarray
- property handles_initialized: bool#
Check if articulation handler is initialized
- Returns:
whether the handler was initialized
- Return type:
bool
Example:
>>> prim.handles_initialized True
- initialize(
- physics_sim_view: omni.physics.tensors.SimulationView | None = None,
Create a physics simulation view if not passed and an articulation view using PhysX tensor API
Note
If the articulation has been added to the world scene (e.g.,
world.scene.add(prim)
), it will be automatically initialized when the world is reset (e.g.,world.reset()
).Warning
This method needs to be called after each hard reset (e.g., Stop + Play on the timeline) before interacting with any other class method.
- Parameters:
physics_sim_view (omni.physics.tensors.SimulationView, optional) – current physics simulation view. Defaults to None.
Example:
>>> prim.initialize()
- is_valid() bool #
Check if the prim path has a valid USD Prim at it
- Returns:
True is the current prim path corresponds to a valid prim in stage. False otherwise.
- Return type:
bool
Example:
>>> # given an existing and valid prim >>> prims.is_valid() True
- is_visual_material_applied() bool #
Check if there is a visual material applied
- Returns:
True if there is a visual material applied. False otherwise.
- Return type:
bool
Example:
>>> # given a visual material applied >>> prim.is_visual_material_applied() True
- property name: str | None#
Returns: str: name given to the prim when instantiating it. Otherwise None.
- property non_root_articulation_link: bool#
Used to query if the prim is a non root articulation link
- Returns:
True if the prim itself is a non root link
- Return type:
bool
Example:
>>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False
- property num_bodies: int#
Number of articulation links
- Returns:
number of links
- Return type:
int
Example:
>>> prim.num_bodies 9
- property num_dof: int#
Number of DOF of the articulation
- Returns:
amount of DOFs
- Return type:
int
Example:
>>> prim.num_dof 9
- post_reset() None #
Reset the prim to its default state (position and orientation).
Note
For an articulation, in addition to configuring the root prim’s default position and spatial orientation (defined via the
set_default_state
method), the joint’s positions, velocities, and efforts (defined via theset_joints_default_state
method) are imposedExample:
>>> prim.post_reset()
- property prim: pxr.Usd.Prim#
Returns: Usd.Prim: USD Prim object that this object holds.
- property prim_path: str#
Returns: str: prim path in the stage
- set_angular_velocity(velocity: ndarray) None #
Set the angular velocity of the root articulation prim
Warning
This method will immediately set the articulation state
- Parameters:
velocity (np.ndarray) – 3D angular velocity vector. Shape (3,)
Hint
This method belongs to the methods used to set the articulation kinematic state:
set_linear_velocity
,set_angular_velocity
,set_joint_positions
,set_joint_velocities
,set_joint_efforts
Example:
>>> prim.set_angular_velocity(np.array([0.1, 0.0, 0.0]))
- set_default_state(
- position: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Set the default state of the prim (position and orientation), that will be used after each reset.
- Parameters:
position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Example:
>>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset()
- set_enabled_self_collisions(flag: bool) None #
Set the enable self collisions flag (
physxArticulation:enabledSelfCollisions
)- Parameters:
flag (bool) – whether to enable self collisions
Example:
>>> prim.set_enabled_self_collisions(True)
- set_joint_efforts(
- efforts: ndarray,
- joint_indices: List | ndarray | None = None,
Set the articulation joint efforts
Note
This method can be used for effort control. For this purpose, there must be no joint drive or the stiffness and damping must be set to zero.
- Parameters:
efforts (np.ndarray) – articulation joint efforts
joint_indices (Optional[Union[list, np.ndarray]], optional) – indices to specify which joints to manipulate. Defaults to None (all joints)
Hint
This method belongs to the methods used to set the articulation kinematic state:
set_linear_velocity
,set_angular_velocity
,set_joint_positions
,set_joint_velocities
,set_joint_efforts
Example:
>>> # set all the robot joint efforts to 0.0 >>> prim.set_joint_efforts(np.array([0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0])) >>> >>> # set only the fingers efforts: panda_finger_joint1 (7) and panda_finger_joint2 (8) to 10 >>> prim.set_joint_efforts(np.array([10, 10]), joint_indices=np.array([7, 8]))
- set_joint_positions(
- positions: ndarray,
- joint_indices: List | ndarray | None = None,
Set the articulation joint positions
Warning
This method will immediately set (teleport) the affected joints to the indicated value. Use the
apply_action
method to control robot joints.- Parameters:
positions (np.ndarray) – articulation joint positions
joint_indices (Optional[Union[list, np.ndarray]], optional) – indices to specify which joints to manipulate. Defaults to None (all joints)
Hint
This method belongs to the methods used to set the articulation kinematic state:
set_linear_velocity
,set_angular_velocity
,set_joint_positions
,set_joint_velocities
,set_joint_efforts
Example:
>>> # set all the robot joints >>> prim.set_joint_positions(np.array([0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04])) >>> >>> # set only the fingers in closed position: panda_finger_joint1 (7) and panda_finger_joint2 (8) to 0.0 >>> prim.set_joint_positions(np.array([0.04, 0.04]), joint_indices=np.array([7, 8]))
- set_joint_velocities(
- velocities: ndarray,
- joint_indices: List | ndarray | None = None,
Set the articulation joint velocities
Warning
This method will immediately set the affected joints to the indicated value. Use the
apply_action
method to control robot joints.- Parameters:
velocities (np.ndarray) – articulation joint velocities
joint_indices (Optional[Union[list, np.ndarray]], optional) – indices to specify which joints to manipulate. Defaults to None (all joints)
Hint
This method belongs to the methods used to set the articulation kinematic state:
set_linear_velocity
,set_angular_velocity
,set_joint_positions
,set_joint_velocities
,set_joint_efforts
Example:
>>> # set all the robot joint velocities to 0.0 >>> prim.set_joint_velocities(np.array([0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0])) >>> >>> # set only the fingers velocities: panda_finger_joint1 (7) and panda_finger_joint2 (8) to -0.01 >>> prim.set_joint_velocities(np.array([-0.01, -0.01]), joint_indices=np.array([7, 8]))
- set_joints_default_state(
- positions: ndarray | None = None,
- velocities: ndarray | None = None,
- efforts: ndarray | None = None,
Set the joint default states (positions, velocities and/or efforts) to be applied after each reset.
Note
The default states will be set during post-reset (e.g., calling
.post_reset()
orworld.reset()
methods)- Parameters:
positions (Optional[np.ndarray], optional) – joint positions. Defaults to None.
velocities (Optional[np.ndarray], optional) – joint velocities. Defaults to None.
efforts (Optional[np.ndarray], optional) – joint efforts. Defaults to None.
Example:
>>> # configure default joint states >>> prim.set_joints_default_state( ... positions=np.array([0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04]), ... velocities=np.zeros(shape=(prim.num_dof,)), ... efforts=np.zeros(shape=(prim.num_dof,)) ... ) >>> >>> # set default states during post-reset >>> prim.post_reset()
- set_linear_velocity(velocity: ndarray) None #
Set the linear velocity of the root articulation prim
Warning
This method will immediately set the articulation state
- Parameters:
velocity (np.ndarray) – 3D linear velocity vector. Shape (3,).
Hint
This method belongs to the methods used to set the articulation kinematic state:
set_linear_velocity
,set_angular_velocity
,set_joint_positions
,set_joint_velocities
,set_joint_efforts
Example:
>>> prim.set_linear_velocity(np.array([0.1, 0.0, 0.0]))
- set_local_pose(
- translation: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Set prim’s pose with respect to the local frame (the prim’s parent frame).
Warning
This method will change (teleport) the prim pose immediately to the indicated value
- Parameters:
translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Hint
This method belongs to the methods used to set the prim state
Example:
>>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.]))
- set_local_scale(
- scale: Sequence[float] | None,
Set prim’s scale with respect to the local frame (the prim’s parent frame).
- Parameters:
scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged.
Example:
>>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1]))
- set_sleep_threshold(threshold: float) None #
Set the threshold for articulations to enter a sleep state
Search for Articulations and Sleeping in PhysX docs for more details
- Parameters:
threshold (float) – sleep threshold
Example:
>>> prim.set_sleep_threshold(0.01)
- set_solver_position_iteration_count(count: int) None #
Set the solver (position) iteration count for the articulation
The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details.
Warning
Setting a higher number of iterations may improve the fidelity of the simulation, although it may affect its performance.
- Parameters:
count (int) – position iteration count
Example:
>>> prim.set_solver_position_iteration_count(64)
- set_solver_velocity_iteration_count(count: int)#
Set the solver (velocity) iteration count for the articulation
The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details.
Warning
Setting a higher number of iterations may improve the fidelity of the simulation, although it may affect its performance.
- Parameters:
count (int) – velocity iteration count
Example:
>>> prim.set_solver_velocity_iteration_count(64)
- set_stabilization_threshold(threshold: float) None #
Set the mass-normalized kinetic energy below which the articulation may participate in stabilization
Search for Stabilization Threshold in PhysX docs for more details
- Parameters:
threshold (float) – stabilization threshold
Example:
>>> prim.set_stabilization_threshold(0.005)
- set_visibility(visible: bool) None #
Set the visibility of the prim in stage
- Parameters:
visible (bool) – flag to set the visibility of the usd prim in stage.
Example:
>>> # make prim not visible in the stage >>> prim.set_visibility(visible=False)
- set_world_pose(
- position: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Ses prim’s pose with respect to the world’s frame
Warning
This method will change (teleport) the prim pose immediately to the indicated value
- Parameters:
position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Hint
This method belongs to the methods used to set the prim state
Example:
>>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.]))
- set_world_velocity(velocity: ndarray)#
Set the articulation root velocity
- Parameters:
velocity (np.ndarray) – linear and angular velocity to set the root prim to. Shape (6,).
- class IMUSensor(
- prim_path: str,
- name: str | None = 'imu_sensor',
- frequency: int | None = None,
- dt: float | None = None,
- translation: ndarray | None = None,
- position: ndarray | None = None,
- orientation: ndarray | None = None,
- linear_acceleration_filter_size: int | None = 1,
- angular_velocity_filter_size: int | None = 1,
- orientation_filter_size: int | None = 1,
Bases:
BaseSensor
- initialize(physics_sim_view=None) None #
Create a physics simulation view if not passed and using PhysX tensor API
Note
If the prim has been added to the world scene (e.g.,
world.scene.add(prim)
), it will be automatically initialized when the world is reset (e.g.,world.reset()
).- Parameters:
physics_sim_view (omni.physics.tensors.SimulationView, optional) – current physics simulation view. Defaults to None.
Example:
>>> prim.initialize()
- get_current_frame(read_gravity=True) dict #
- resume() None #
- pause() None #
- is_paused() bool #
- set_frequency(value: int) None #
- get_frequency() int #
- get_dt() float #
- apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
Apply visual material to the held prim and optionally its descendants.
- Parameters:
visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass.
weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False.
Example:
>>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material)
- get_applied_visual_material() VisualMaterial #
Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass.
- Returns:
the current applied visual material if its type is currently supported.
- Return type:
Example:
>>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0>
- get_default_state() XFormPrimState #
Get the default prim states (spatial position and orientation).
- Returns:
an object that contains the default state of the prim (position and orientation)
- Return type:
Example:
>>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.]
- get_local_pose() Tuple[ndarray, ndarray] #
Get prim’s pose with respect to the local frame (the prim’s parent frame)
- Returns:
first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame
- Return type:
Tuple[np.ndarray, np.ndarray]
Example:
>>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.]
- get_local_scale() ndarray #
Get prim’s scale with respect to the local frame (the parent’s frame)
- Returns:
scale applied to the prim’s dimensions in the local frame. shape is (3, ).
- Return type:
np.ndarray
Example:
>>> prim.get_local_scale() [1. 1. 1.]
- get_visibility() bool #
- Returns:
true if the prim is visible in stage. false otherwise.
- Return type:
bool
Example:
>>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True
- get_world_pose() Tuple[ndarray, ndarray] #
Get prim’s pose with respect to the world’s frame
- Returns:
first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame
- Return type:
Tuple[np.ndarray, np.ndarray]
Example:
>>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.]
- get_world_scale() ndarray #
Get prim’s scale with respect to the world’s frame
- Returns:
scale applied to the prim’s dimensions in the world frame. shape is (3, ).
- Return type:
np.ndarray
Example:
>>> prim.get_world_scale() [1. 1. 1.]
- is_valid() bool #
Check if the prim path has a valid USD Prim at it
- Returns:
True is the current prim path corresponds to a valid prim in stage. False otherwise.
- Return type:
bool
Example:
>>> # given an existing and valid prim >>> prims.is_valid() True
- is_visual_material_applied() bool #
Check if there is a visual material applied
- Returns:
True if there is a visual material applied. False otherwise.
- Return type:
bool
Example:
>>> # given a visual material applied >>> prim.is_visual_material_applied() True
- property name: str | None#
Returns: str: name given to the prim when instantiating it. Otherwise None.
- property non_root_articulation_link: bool#
Used to query if the prim is a non root articulation link
- Returns:
True if the prim itself is a non root link
- Return type:
bool
Example:
>>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False
- post_reset() None #
Reset the prim to its default state (position and orientation).
Note
For an articulation, in addition to configuring the root prim’s default position and spatial orientation (defined via the
set_default_state
method), the joint’s positions, velocities, and efforts (defined via theset_joints_default_state
method) are imposedExample:
>>> prim.post_reset()
- property prim: pxr.Usd.Prim#
Returns: Usd.Prim: USD Prim object that this object holds.
- property prim_path: str#
Returns: str: prim path in the stage
- set_default_state(
- position: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Set the default state of the prim (position and orientation), that will be used after each reset.
- Parameters:
position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Example:
>>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset()
- set_dt(value: float) None #
- set_local_pose(
- translation: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Set prim’s pose with respect to the local frame (the prim’s parent frame).
Warning
This method will change (teleport) the prim pose immediately to the indicated value
- Parameters:
translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Hint
This method belongs to the methods used to set the prim state
Example:
>>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.]))
- set_local_scale(
- scale: Sequence[float] | None,
Set prim’s scale with respect to the local frame (the prim’s parent frame).
- Parameters:
scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged.
Example:
>>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1]))
- set_visibility(visible: bool) None #
Set the visibility of the prim in stage
- Parameters:
visible (bool) – flag to set the visibility of the usd prim in stage.
Example:
>>> # make prim not visible in the stage >>> prim.set_visibility(visible=False)
- set_world_pose(
- position: Sequence[float] | None = None,
- orientation: Sequence[float] | None = None,
Ses prim’s pose with respect to the world’s frame
Warning
This method will change (teleport) the prim pose immediately to the indicated value
- Parameters:
position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged.
orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged.
Hint
This method belongs to the methods used to set the prim state
Example:
>>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.]))
Omnigraph Nodes#
The extension exposes the following Omnigraph nodes: