API#
Python API#
Helper class to launch Omniverse Toolkit. |
|
Minimal omniverse application that launches without any application config |
- class SimulationApp(launch_config: dict = None, experience: str = '')#
Bases:
object
Helper class to launch Omniverse Toolkit.
Omniverse loads various plugins at runtime which cannot be imported unless the Toolkit is already running. Thus, it is necessary to launch the Toolkit first from your python application and then import everything else.
Usage:
# At top of your application from isaacsim.simulation_app import SimulationApp config = { width: "1280", height: "720", headless: False, } simulation_app = SimulationApp(config) # Rest of the code follows ... simulation_app.close()
Note
The settings in
DEFAULT_LAUNCHER_CONFIG
are overwritten by those inconfig
.- Parameters:
config (dict) – A dictionary containing the configuration for the app. (default: None)
experience (str) –
Path to the application config loaded by the launcher. If not specified, the launcher will load one of the following experience files in order (where
$EXP_PATH
points to theapps
folder in a default Isaac Sim setup):$EXP_PATH/omni.isaac.sim.python.kit
$EXP_PATH/isaacsim.exp.base.python.kit
$EXP_PATH/isaacsim.exp.base.kit
- close(
- wait_for_replicator=True,
- skip_cleanup=False,
Close the running Omniverse Toolkit application.
Performs cleanup and shuts down the application. Can either perform a graceful shutdown with full cleanup or an immediate exit.
- Parameters:
wait_for_replicator – Whether to wait for replicator workflows to complete before shutdown.
skip_cleanup – If True, performs immediate exit without cleanup. If False, performs graceful shutdown with full cleanup.
Example:
>>> simulation_app = SimulationApp() >>> # Do simulation work... >>> simulation_app.close(wait_for_replicator=True) >>> >>> # For immediate exit without cleanup: >>> simulation_app = SimulationApp() >>> simulation_app.close(skip_cleanup=True)
- is_exiting() bool #
Check if the simulation application is in the process of exiting.
Returns True if close() has been called and the application is shutting down, False if the application is still running normally.
- Returns:
True if close() was called previously, False otherwise.
Example:
>>> simulation_app = SimulationApp() >>> simulation_app.is_exiting() False >>> simulation_app.close() >>> simulation_app.is_exiting() True
- is_running() bool #
Check if the simulation application is currently running.
Returns True if the application is running and has a valid stage, False if the application is stopped or exiting.
- Returns:
True if the application is running, False otherwise.
Example:
>>> simulation_app = SimulationApp() >>> simulation_app.is_running() True >>> simulation_app.close() >>> simulation_app.is_running() False
- reset_render_settings()#
Reset render settings to those specified in the launch configuration.
Re-applies the rendering settings from the initial configuration. This should be used when a new stage is opened and the desired render configuration needs to be re-applied.
Example:
>>> config = {"renderer": "PathTracing", "samples_per_pixel_per_frame": 128} >>> simulation_app = SimulationApp(config) >>> # Open a new stage >>> simulation_app.reset_render_settings() # Re-apply config settings >>> simulation_app.close()
- run_coroutine(
- coroutine: asyncio.Coroutine,
- run_until_complete: bool = True,
Run a coroutine using Kit’s asynchronous task engine.
Executes the provided coroutine within Kit’s event loop system. The Kit’s asynchronous task engine runs the event loop every IApp update.
- Parameters:
coroutine – The coroutine to execute.
run_until_complete – Whether to block and wait for coroutine completion.
- Returns:
If run_until_complete is True, returns the coroutine result. Otherwise returns an asyncio.Task (from main thread) or asyncio.Future (from other threads).
- Raises:
Exception – Any exception raised by the coroutine.
Example:
>>> import asyncio >>> async def my_async_task(): ... await asyncio.sleep(0.1) ... return "completed" >>> >>> simulation_app = SimulationApp() >>> result = simulation_app.run_coroutine(my_async_task()) >>> print(result) completed >>> simulation_app.close()
- set_setting(setting: str, value) None #
Set a Carbonite framework setting.
Sets a configuration value in the Carbonite settings system. The value type is automatically detected and used for proper setting assignment.
- Parameters:
setting – The Carbonite setting path (e.g., “/app/window/width”).
value – The value to set. Type is automatically detected.
Example:
>>> simulation_app = SimulationApp() >>> simulation_app.set_setting("/app/window/width", 1920) >>> simulation_app.set_setting("/rtx/rendermode", "PathTracing") >>> simulation_app.close()
- update() None #
Step the application forward by one frame.
This is a convenience function that advances the simulation by a single frame, updating all systems and rendering.
Example:
>>> simulation_app = SimulationApp() >>> # Run simulation for 10 frames >>> for _ in range(10): ... simulation_app.update() >>> simulation_app.close()
- DEFAULT_LAUNCHER_CONFIG = {'active_gpu': None, 'anti_aliasing': 3, 'create_new_stage': True, 'denoiser': True, 'disable_viewport_updates': False, 'display_options': 3094, 'enable_crashreporter': True, 'extra_args': [], 'fast_shutdown': True, 'headless': True, 'height': 720, 'hide_ui': None, 'limit_cpu_threads': 32, 'max_bounces': 4, 'max_gpu_count': None, 'max_specular_transmission_bounces': 6, 'max_volume_bounces': 4, 'multi_gpu': True, 'open_usd': None, 'physics_gpu': 0, 'profiler_backend': [], 'renderer': 'RaytracedLighting', 'samples_per_pixel_per_frame': 64, 'subdiv_refinement_level': 0, 'sync_loads': True, 'width': 1280, 'window_height': 900, 'window_width': 1440}#
The config variable is a dictionary containing the following entries
- Parameters:
headless (bool) – Disable window creation and UI when running. Defaults to True
hide_ui (bool) – Hide UI when running to improve performance, when headless is set to true, the UI is hidden, set to false to override this behavior when live streaming. Defaults to None
active_gpu (int) – Specify the GPU to use when running, set to None to use default value which is usually the first gpu, default is None
physics_gpu (int) – Specify the GPU to use when running physics simulation. Defaults to 0 (first GPU).
multi_gpu (bool) – Set to true to enable Multi GPU support, Defaults to true
max_gpu_count (int) – Maximum number of GPUs to use, Defaults to None which will use all available
sync_loads (bool) – When enabled, will pause rendering until all assets are loaded. Defaults to True
width (int) – Width of the viewport and generated images. Defaults to 1280
height (int) – Height of the viewport and generated images. Defaults to 720
window_width (int) – Width of the application window, independent of viewport, defaults to 1440,
window_height (int) – Height of the application window, independent of viewport, defaults to 900,
display_options (int) – used to specify whats visible in the stage by default. Defaults to 3094 so extra objects do not appear in synthetic data. 3286 is another good default, used for the regular isaac-sim editor experience
subdiv_refinement_level (int) – Number of subdivisons to perform on supported geometry. Defaults to 0
renderer (str) – Rendering mode, can be RaytracedLighting or PathTracing. Defaults to PathTracing
anti_aliasing (int) – Antialiasing mode, 0: Disabled, 1: TAA, 2: FXAA, 3: DLSS, 4:RTXAA
samples_per_pixel_per_frame (int) – The number of samples to render per frame, increase for improved quality, used for PathTracing only. Defaults to 64
denoiser (bool) – Enable this to use AI denoising to improve image quality, used for PathTracing only. Defaults to True
max_bounces (int) – Maximum number of bounces, used for PathTracing only. Defaults to 4
max_specular_transmission_bounces (int) – Maximum number of bounces for specular or transmission, used for PathTracing only. Defaults to 6
max_volume_bounces (int) – Maximum number of bounces for volumetric materials, used for PathTracing only. Defaults to 4
open_usd (str) – This is the name of the usd to open when the app starts. It will not be saved over. Default is None and an empty stage is created on startup.
fast_shutdown (bool) – True to exit process immediately, false to shutdown each extension. If running in a jupyter notebook this is forced to false.
profiler_backend (list) – List of profiler backends to enable currently only supports the following backends: [“tracy”, “nvtx”]
create_new_stage (bool) – Set False to not create a new stage on application startup. Defaults to True
extra_args – (list): List of extra command line arguments to pass down to the kit process
enable_crashreporter (bool) – Enable crash reporter. Defaults to True
limit_cpu_threads (int) – Limit the number of CPU threads created to the lesser of cpu core count or specified value. Defaults to 32.
disable_viewport_updates (bool) – Disable viewport updates to improve performance. Defaults to False.
- property app: omni.kit.app.IApp#
Get the underlying Omniverse Kit application object.
Provides access to the low-level Kit application interface for advanced operations and direct framework access.
- Returns:
The Omniverse Kit application interface object.
Example:
>>> simulation_app = SimulationApp() >>> app = simulation_app.app >>> app.update() # Direct app update >>> simulation_app.close()
- property context: omni.usd.UsdContext#
Get the current USD context for stage operations.
Provides access to the USD context which manages the current stage and USD-related operations.
- Returns:
The current USD context object.
Example:
>>> simulation_app = SimulationApp() >>> context = simulation_app.context >>> stage = context.get_stage() >>> print(stage.GetRootLayer().identifier) >>> simulation_app.close()
- class AppFramework(name: str = 'kit', argv=[])#
Bases:
object
Minimal omniverse application that launches without any application config
- close()#
Close the running Omniverse Toolkit.
- property app: omni.kit.app.IApp#
omniverse kit application object
- Type:
omni.kit.app.IApp
- property framework: Any#
omniverse kit application object
- Type:
omni.kit.app.IApp