createAndBindMaterial#

Fully qualified name: isaacsim::asset::importer::mjcf::createAndBindMaterial

void isaacsim::asset::importer::mjcf::createAndBindMaterial(
pxr::UsdStageWeakPtr stage,
pxr::UsdPrim prim,
MJCFMaterial *material,
MJCFTexture *texture,
Vec4 &color,
bool colorOnly,
std::map<pxr::TfToken, pxr::SdfPath> &materialPaths,
)#