transformInv#
Fully qualified name: isaacsim::core::includes::math::transformInv
- inline pxr::GfTransform isaacsim::core::includes::math::transformInv( )#
Computes the local transform of b relative to transform a.
Calculates the transform that represents b’s pose in a’s local coordinate frame. This is equivalent to inverse(a) * b.
Note
This is the Pixar USD transform version of transformInv()
- Parameters:
a – [in] Reference transform that defines the local coordinate frame
b – [in] Target transform to be expressed in a’s frame
- Returns:
pxr::GfTransform Transform representing b in a’s local frame