transformInv#

Fully qualified name: isaacsim::core::includes::math::transformInv

inline pxr::GfTransform isaacsim::core::includes::math::transformInv(
const pxr::GfTransform &a,
const pxr::GfTransform &b,
)#

Computes the local transform of b relative to transform a.

Calculates the transform that represents b’s pose in a’s local coordinate frame. This is equivalent to inverse(a) * b.

Note

This is the Pixar USD transform version of transformInv()

Parameters:
  • a[in] Reference transform that defines the local coordinate frame

  • b[in] Target transform to be expressed in a’s frame

Returns:

pxr::GfTransform Transform representing b in a’s local frame