Behavior Composer#
The omni.behavior.composer extension implements the classic behavior tree system for Omniverse Kit applications. It comes with a suite of tools and APIs to author entity behaviors in Omniverse Kit with OpenUSD alongside a standalone C++ core runtime API to power various simulation engines.
Architecture Overview#
Behavior Composer (
omni.behavior.composer)Works directly with your USD stage: trees, blackboards, and node libraries are authored as prims.
Provides a user-friendly abstraction for creating, editing, and running behavior trees in a scene.
Integrates with the visual editor so non-programmers can work with behaviors.
This is the layer most Kit application-level code works with.
User Interface (
omni.behavior.composer.ui)Visual tree editor for authoring and debugging trees.
Views into blackboards, node libraries, and runtime state (node status, tick counts, etc.).
Low-level Runtime API (
omni.behavior_tree)Can be used standalone in pure Python or C++ contexts where USD or Kit runtimes are not needed.
Prefer this layer when you need maximum control, or want to build custom runtimes, tools, or tests around behavior trees.