Prop Assets#
Populate robotics scenes with character assets and configurable visual markers.
Character paths on this page are relative to the Isaac Sim folder in the Content Browser.
Characters
4 assetsRigged people for populated indoor and industrial scenes.
Visual Markers
1 assetConfigurable materials for perception and tracking workflows.
Characters#
Visual Markers#
Customize character materials#
Change clothing colors by editing the character’s material properties. This example changes the
male_adult_construction_03 safety hat:
Expand the character in the Stage and open its
Looksscope, such as/World/male_adult_construction_03/Looks.Select the target material, such as
opaque__plastic__hardhat.Change Property > Material and Shader > Albedo > Color Tint.