Prop Assets#

Populate robotics scenes with character assets and configurable visual markers.

Character paths on this page are relative to the Isaac Sim folder in the Content Browser.

Characters#

Characters
Male police officer character
Male Police Officer

Police uniform with a retargeted skeleton.

Male doctor character
Male Doctor

Medical uniform with a retargeted skeleton.

Female police officer character
Female Police Officer

Police uniform with a retargeted skeleton.

Male construction worker character
Male Construction Worker

Construction uniform with a retargeted skeleton.

Visual Markers#

Visual Markers
AprilTag material assigned to a cube
AprilTag Material
Configurable material

Select a tag from a configurable AprilTag texture mosaic.

Customize character materials#

Change clothing colors by editing the character’s material properties. This example changes the male_adult_construction_03 safety hat:

  1. Expand the character in the Stage and open its Looks scope, such as /World/male_adult_construction_03/Looks.

  2. Select the target material, such as opaque__plastic__hardhat.

  3. Change Property > Material and Shader > Albedo > Color Tint.

The construction worker Looks scope and hard-hat material selected in the Stage.
The Color Tint property used to change the hard-hat material.
The construction worker after applying the edited material color.