asPxQuat#
Fully qualified name: isaacsim::core::includes::conversions::asPxQuat
- inline ::physx::PxQuat isaacsim::core::includes::conversions::asPxQuat(
- const pxr::GfQuatf &v,
Converts pxr::GfQuatf into PhysX quaternion.
Converts quaternion with component reordering:
USD format: (w, x, y, z)
PhysX format: (x, y, z, w)
Note
Component order is adjusted during conversion
- Parameters:
v – [in] Input quaternion in USD format
- Returns:
PxQuat Equivalent quaternion in PhysX format