asPxTransform#
Fully qualified name: isaacsim::core::includes::conversions::asPxTransform
- inline ::physx::PxTransform isaacsim::core::includes::conversions::asPxTransform(
- const usdrt::GfVec3d &translation,
- const usdrt::GfQuatd &orientation,
Converts USD runtime translation and orientation into PhysX transform.
Creates a PhysX transform from separate position and orientation:
Converts translation vector to PxVec3
Converts orientation quaternion to PxQuat
See also
asPxVec3
See also
asPxQuat
Warning
Potential precision loss when converting from double precision USD types
- Parameters:
translation – [in] Position vector in USD runtime format
orientation – [in] Rotation quaternion in USD runtime format
- Returns:
PxTransform Equivalent transform in PhysX format