asPxTransform#
Fully qualified name: isaacsim::core::includes::conversions::asPxTransform
- inline ::physx::PxTransform isaacsim::core::includes::conversions::asPxTransform(
- const usdrt::GfMatrix4d &mat,
Converts USD runtime matrix into PhysX transform.
Creates a PhysX transform from a USD runtime 4x4 matrix:
Creates a GfTransform from the matrix
Extracts translation and rotation components
Converts to PhysX format with potential precision demotion
See also
asPxTransform(const pxr::GfTransform&)
Warning
Potential precision loss when converting from double precision USD types
- Parameters:
mat – [in] Input 4x4 matrix in USD runtime format
- Returns:
PxTransform Equivalent transform in PhysX format