asPxQuat#

Fully qualified name: isaacsim::core::includes::conversions::asPxQuat

inline ::physx::PxQuat isaacsim::core::includes::conversions::asPxQuat(
const usdrt::GfQuatf &v,
)#

Converts usdrt::GfQuatf into PhysX quaternion.

Converts quaternion with component reordering:

  • USD runtime format: (w, x, y, z)

  • PhysX format: (x, y, z, w)

Note

Component order is adjusted during conversion

Parameters:

v[in] Input quaternion in USD runtime format

Returns:

PxQuat Equivalent quaternion in PhysX format