Public API for module isaacsim.core.rendering_manager:#
Classes#
class RenderingEvent(Enum)
NEW_FRAME: str
class RenderingManager
class def render(cls)
class async def render_async(cls)
class def set_dt(cls, dt: float)
class def get_dt(cls) -> float
class def register_callback(cls, event: RenderingEvent) -> int
class def deregister_callback(cls, uid: int)
class def deregister_all_callbacks(cls)
class ViewportManager
class def wait_for_viewport(cls) -> tuple[bool, int]
class async def wait_for_viewport_async(cls) -> tuple[bool, int]
class def set_camera(cls, camera: str | Usd.Prim | UsdGeom.Camera)
class def get_camera(cls, render_product_or_viewport: str | Usd.Prim | UsdRender.Product | ‘ViewportAPI’ | None = None) -> UsdGeom.Camera
class def get_viewport_api(cls, render_product_or_viewport: str | Usd.Prim | UsdRender.Product | ‘ViewportAPI’ | None = None) -> ‘ViewportAPI’ | None
class def get_render_product(cls, render_product_or_viewport: str | Usd.Prim | UsdRender.Product | ‘ViewportAPI’ | None = None) -> UsdRender.Product | None
class def get_resolution(cls, render_product_or_viewport: str | Usd.Prim | UsdRender.Product | ‘ViewportAPI’ | None = None) -> tuple[int, int]
class def set_resolution(cls, resolution: tuple[int, int] | str)
class def create_viewport_window(cls) -> ViewportWindow
class def get_viewport_windows(cls) -> list
class def destroy_viewport_windows(cls) -> list[str]
class def set_camera_view(cls, camera: str | Usd.Prim | UsdGeom.Camera)