getBasisVectorX#
Fully qualified name: isaacsim::core::includes::math::getBasisVectorX
- inline carb::Float3 isaacsim::core::includes::math::getBasisVectorX(
- const carb::Float4 &q,
Gets the X basis vector from a rotation quaternion.
Extracts the local X axis direction after applying the rotation. Equivalent to rotating the world X axis (1,0,0) by the quaternion.
Note
Assumes input quaternion is normalized
- Parameters:
q – [in] Rotation quaternion (must be normalized)
- Returns:
carb::Float3 The rotated X basis vector