Isaac Map Scalars to Colors#
Isaac Sim Node that maps a scalar buffer to per-point RGBA colors
Installation#
To use this node enable isaacsim.core.nodes in the Extension Manager.
Inputs#
Name |
Type |
Descripton |
Default |
|---|---|---|---|
Base Color (inputs:baseColor) |
|
RGBA multiplier applied to the generated color ramp |
[1.0, 1.0, 1.0, 1.0] |
Exec In (inputs:execIn) |
|
The input execution port |
None |
Log Scale Mode (inputs:logScaleMode) |
|
Normalize the true logarithm of the raw scalar values across [minPositive, max] (matplotlib LogNorm semantics) instead of scaling linearly across [min, max]. Non-positive values are clamped to the low end of the ramp; if no positive values exist, linear scaling is used instead. |
False |
Scalar Buffer Size (inputs:scalarBufferSize) |
|
Size in bytes of the scalar buffer; the scalar count is this divided by sizeof(float) |
0 |
Scalar Ptr (inputs:scalarPtr) |
|
Pointer to the scalar buffer |
0 |
Outputs#
Name |
Type |
Descripton |
Default |
|---|---|---|---|
Colors Buffer Size (outputs:colorsBufferSize) |
|
Size in bytes of the color buffer pointed to by colorsPtr |
0 |
Colors Ptr (outputs:colorsPtr) |
|
Pointer to a host buffer of RGBA float colors, one per scalar |
0 |
Exec Out (outputs:execOut) |
|
Triggers when colors have been computed |
None |
Metadata#
Name |
Value |
|---|---|
Unique ID |
isaacsim.core.nodes.IsaacMapScalarsToColors |
Version |
1 |
Extension |
isaacsim.core.nodes |
Icon |
ogn/icons/isaacsim.core.nodes.IsaacMapScalarsToColors.svg |
Has State? |
True |
Implementation Language |
C++ |
Default Memory Type |
cpu |
Generated Code Exclusions |
None |
uiName |
Isaac Map Scalars to Colors |
Categories |
isaacCore |
Generated Class Name |
OgnIsaacMapScalarsToColorsDatabase |
Python Module |
isaacsim.core.nodes |