MJCFTexture#

Fully qualified name: isaacsim::asset::importer::mjcf::MJCFTexture

class MJCFTexture#

Texture asset definition for materials.

Defines a texture that can be applied to materials for visual rendering. Supports various texture types including file-based textures and procedurally generated grid patterns.

Public Functions

inline MJCFTexture()#

Public Members

std::string name#

Name identifier for the texture.

std::string filename#

File path to the texture image.

std::string gridsize#

Grid size specification for procedural textures.

std::string gridlayout#

Grid layout pattern for procedural textures.

std::string type#

Type of texture (e.g., “cube”, “sphere”, “cylinder”).